The first thing you'll notice about
Tekken Advance is its altered control
scheme. The button configuration has
been reduced to three buttons, one for
kick, one for punch, and one for throws.
Additionally, in the game's tag mode,
the fourth button is used for tagging
out. This downsized control setting is a
little awkward at first, but after a few
rounds, it quickly becomes second
nature. The main thing the setup forces
you to compensate for is how you
accomplish some of your moves. If you
have a character like Paul, who
originally was designed to do two
different moves that involve hitting
forward twice and hitting one of your
two kick buttons, you'll have to decide
which move you want by either tapping
forward twice and hitting kick or
tapping forward twice, holding the
second tap, and pressing kick. It's
slightly confusing at first, but after
an hour or so, you won't even notice.
The majority of the characters' major
moves are intact, though most of the
move sets have been reduced quite a bit.
For instance, there are no "hold back
and hit two buttons" counters in the

The game features a decent-sized roster
of Tekken 3 favorites but doesn't
feature a lengthy list of unlockables.
Additionally, some of the standards,
such as Eddy and Lei, are absent. The
default character roster consists of
Xiaoyu, Yoshimitsu, Nina, Law, Gunjack,
Hwoarang, Paul, King, and Jin. Heihachi
serves as the game's boss. Aside from
the main arcade mode, the game also
features a link-cable versus mode, time
attack, survival, tag battle, versus tag
battle, and practice.